This is one of the most strikingly beautiful games I've played in quite some time, and the sense of wonder is amplified by the fact that, to some extent, you create the world yourself. There is no light down here, natural or otherwise, but you carry with you a LIDAR scanner and a Vive-like headset which enables you to see the world as an array of rainbow-hued dots formed as you pass the scanner over your surroundings. The scenario: you, as an unnamed cave-explorer, embark on an exploration through a system of abandoned underground tunnels, discovering the remnants of those who used to live, work and oppress here through the ages. But though Scanner's central conceit - using a laser scanner to 'paint' dot-array colours and shape onto your pitch black, subterranean surroundings - is gloriously atmospheric, it lacks the lightness of touch needed to achieve the emotional clout it so clearly wants to have. A beautiful and novel game suffering from something of an identity crisis, Scanner Sombre is the latest from Introversion Software, making a play for artfulness after a few years of successfully popularising themselves with Prison Architect.
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